Big Miracle Breakdown


In order to appreciate the special effects in Big Miracle you need to know exactly what went in to creating them–them being the three California gray whales. The filmmakers called on Glasshammer Visual Effects (Whale Rider) in New Zealand, and “wizards” Justin Buckingham and Mike Latham to create the three whale puppets of Fred, Wilma and Bamm-Bamm that would be controlled via animatronics, hydraulics and robotics. Their goal was to create an illusion on film, that the puppets were indeed real whales and they succeeded completely. The realness of the whales, in all stages of their being as Bamm-Bamm does become sickly and injured, is phenomenal–you would not know they were puppets unless someone told you, and even then you may argue them on the fact. The scars, barnacles, and discriminate markings on each whale makes them unique, and makes them into individual characters.

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Making of – Cyberpunk 2077 by Platige Images


The teaser announces a new video game (developed by Polish video game company CD Projekt RED) based on Cyberpunk 2020 – an RPG system created by Mike Pondsmith back in the 90′s.

Usually, working on video game cut scenes involves creating a visual story in an already established world: the animation process is very orderly, divided into classic stages, and predictable. This time around, it was markedly different. The first drafts of the screenplay and preliminary concept art was created when the game was still in initial stages of core development. In the course of our collaboration with CD Projekt RED, we approached dozens of ideas before settling on a seemingly freeze-framed setting that referenced one of the illustrations from the original game manual….

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Making of Kia Super Bowl Spot Hotbots


VFX Supervisor Benjamin Walsh notes “After discussions with Carl and the agency creatives, we concluded that the best methodology was to shoot practical models and track CG mechanical components on top. We combined the best features from around 20 different concept designs to come up with a unique and sexy looking Hotbot – every CG artists dream job!”

After particularly successful CG skin lighting tests, it was determined that only the live action heads and dresses of the models would be kept and the arms, chest and legs would be replaced entirely. This meant very precise rotomation was required to match up the 3D limbs with the live action footage.

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Watch Dogs Open World Gameplay PS4


Watch Dogs Open World Gameplay PS4
In today’s hyper-connected world, Chicago has the country’s most advanced computer system — one which controls almost every piece of city technology and holds key information on all of the city’s residents.

You play as Aiden Pearce, a brilliant hacker but also a former thug, whose criminal past lead to a violent family tragedy. Now on the hunt for those who hurt your family, you’ll be able to monitor and hack all who surround you while manipulating the city’s systems to stop traffic lights, detonate gas lines, turn off the electrical grid and more.

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Making Of Cartier WinterTale


Making Of Cartier WinterTale and Cartier WinterTale Commercial by Unit Image
Watch how Unit Image brought Panther to life, demonstrate there process of creating CGI Panther for Cartier WinterTale

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Making of The Hobbit: Creating Rivendell


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The CROODS Film 3 New Clips – Fire, Road Trip & Hunting


THE CROODS is a prehistoric comedy adventure that follows the world’s first family as they embark on a journey of a lifetime when the cave that has always shielded them from danger is destroyed. Traveling across a spectacular landscape, the Croods discover an incredible new world filled with fantastic creatures – and their outlook is changed forever.

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A Comprehensive Guide to Compositing


In this DVD, Instructor Matt Skonicki takes you through the entire process of compositing 2 HD Shots with 3D integration. The best part of this tutorial is it uses Autodesk Composite for compositing which ships free with Autodesk Maya 2011. Matt starts off by taking you On Location to demonstrate the capturing of the raw plate and HDRI images. From there he goes through creating the final HDRI image in Photoshop. The next chapters include detailed tracking in SynthEyes, setting up the scene in Maya, creating masks in After Effects, Animation of the 3D objects in Maya, adding particle effects, lighting, and render layers. Last, Matt composites the final scenes in Autodesk Composite.

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Ultimate Guide to Compositing with NUKEX & Maya


In this DVD, Instructor Matt Skonicki takes you through the full “gamut” of compositing a CG monster into a live action scene using Maya and NUKEX. Matt starts off talking about color management and giving an overview of what will be covered.

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